Wednesday, February 18, 2026

Critical Reflection

This is the Critical Reflection blog for the Comp 3 project.




    For our Component 3 we chose the Music Promotion Package Brief, consisting of a Music Video, Digipak, and Social Media page for a fictional artist “Blast”. For our Music Video, we covered Karma Police by Pierce the Veil (2023) which is in the alt/rock genre and targets a young adult demographic (15-25). Our dominant reading is one of anti-establishment, actions have consequences, and justice.


    Branding is the act of promoting and communicating products to an audience and is necessary as it informs and commercialises our text to gain traction. According to Richard Dyer, the image is artificially manufactured to reflect the artist’s values, as such, it’s necessary for branding across media texts to be consistent to meet these points and give fans a sense of consistency. Furthermore, the artist's intended values and messages can be seen through the use of semiotics, where meanings are hidden and often implied through visual cues such as colouring and quality.

    Similarities occurring specifically in the music video’s narrative scenes and digipak include dark, raw, and gritty colour grading, which gives off expressions of depression, oppression, and conformity. This, coupled with portraying politicians negatively, delivers a connotation of corruption and generally portrays the government negatively, fitting with our intended dominant reading. Furthermore, the consistency of low-quality media texts helps the artist maintain an indie and local image. Although the social media features more lighthearted texts, it still follows the general colour grading and low quality (fig 1), further emphasising the artist’s grassroots, punk, and rebellious identity, which ties the band’s media texts together to become familiar and recognisable to audiences, helping to create a brand identity.

    The consistency of including dark and gritty qualities ensures the artist’s products are familiar to fans and solidifies the artist within the alt/rock genre by following its conventions. However, the lighthearted diversion in social media shows the band’s ordinariness, supporting the artist’s identity as youthful, grassroots, and energetic, which helps fans relate to them and presents them as the “people’s band”.
(Fig 1.0)

    Genre conventions are established themes and elements that are constantly repeated and resemble a genre. According to Steve Neale, these conventions constantly fluctuate through audience expectations and cultural shifts, conforming to conventions may be beneficial as it meets established expectations and gives a sense of familiarity, while subverting allows them to stand out and seem unique. Common alt/rock genre conventions include dark and contrasted colors with raw and lo-fi elements and counter-culture, anti-establishment narratives. (Nirvana - Bleach 1989, Radiohead - My Iron Lung 1994)

    Our artist mainly conformed to the genre conventions. Our music video is shown through a grainy, dark green, and grunge filter which reflects the genres conventions of desaturated visuals that reject mainstream polish (fig 2.1). This was done to connote toxicity, corruption, and surveillance, this aesthetic almost resembles CCTV footage which creates a sense of moral decay and compromise by authority, the film grain also encodes authenticity and emotional rawness over commercial polish. These themes are enforced by its negative portrayal of the government by arresting a young journalist which aligns with our intended audience which may spur stronger emotions, solidifying its anti-establishment narratives. Our subversion comes from including saturated colors, to amplify the lo-fi quality.

    The digipak mainly uses dark color grading, serving as a visual signifier of alienation and anti-establishment while reinforcing the genres themes of emotional intensity and authenticity by avoiding industrial and mainstream pop bright coloring and aesthetics (fig 2.2). Furthermore, the use of messy chalk writing on the digipak enforces an anti-corporate, DIY, and raw culture by displaying its boldness and imperfections, enforcing the genres themes by resisting corporate polish and emphasizing rebellion and instability over artificialness. The artist heavily conforms to these conventions due to its small size and desire to garner an audience by establishing an identity within the genre. The digipak subverted conventions with the inclusion of the band members with childlike doodles on them and bright coloring to portray their youth and ability to maintain their real identities.

(Fig 2.1)
(Fig 2.2)

    Our primary target audience are teenagers to young adults (15 - 25), a digitally native group in media who are particularly accustomed to participatory and prosumer culture in media. Aligning with Clay Shirkey’s End of Audience theory, audiences expect interactivity over passively consuming media, the artist does this hrough their discord server, which is popular amongst the intended demographic, where fans are able to interact with each other and the artist while engaging in enunciative productivity with the use of insider jokes and fanspeak (fig 3.1) which strengthens a collective identity, which aligns with the uses and gratification of social relationship which is fulfilled by allowing individuals with like-minded values and beliefs to the band to interact and surround each other, especially with the anti-establishment rhetoric of the music video.

    Furthermore, the combined use of discord, direct instagram replies, and personal content constructs (fig 3.2) the artist as relatable instead of a distant and higher class artist and as such creates an appeal through ordinariness, which reduces hierarchy and distance between the artist and fans due to utilising platforms popular amongst the age group instead of other platforms which may be too formal and combined with direct engagement can encourage relatability of pure idolization. This especially helps with the audience's personal identity as individuals may adopt values, and beliefs through repetitive posts from a relatable artist, aligning with the cultivation theory of how repetitive exposure may shape an individual's perspective on society and themselves.

(Fig 3.1)
(Fig 3.2)

    Our main representation was of a power hungry and authoritarian politician, our dominant reading for them was to be negative and emphasize how they were evil and antagonists, aligning with our songs themes and artists values. The politician was portrayed as large and fat in posture which is done as a stereotypical way to portray gluttony and greed, in this case it connotes their corruption and power hungry attitude, furthermore the use of a low angle (fig 4.1) negatively depicts them as powerful and authoritarian, strengthened by their dark and formal clothing emphasizing them as an authority, which allows audiences to gain a sense of oppression from them, these factors helps audiences clearly decode the politician as evil. However when faced with execution, the politician is hunched (fig 4.2) which may connote fear and the inability to face justice, which is also enforced in a separate high angle scene where they are shown as vulnerable and weak, reducing them to cowardice which may help audiences see them as mere human beings instead of an untouchable divine being, this may erase a sense of total fear from the audience and instead encourage them to rise up.  

  Another representation was of the journalist, which embodies the oppressed youth and freedom, our dominant reading was for them to be seen positively and as a hero or even a martyr, though their fate is left ambiguous. Compared to the politician, the journalist was kneeled upright and seemed less desperate in the face of punishment (fig 4.3) which positively depicts them as fearless and has no regrets in their pursuit of justice, this juxtaposition portrays the youth as being courageous and more powerful compared to the authority. The journalist's cleaner appearance (clean facial hair) positively portrays them as being a competent individual and when compared to the politician it also carries connotations of health and purity (fig 4.4) , depicting them and the youth in general as being morally clean and honest, compared to the politician who is relatively dirtier, reflecting their morals.

    The band is portrayed as conforming to the alt/rock and rebellious conventions to a certain extent, this is shown through their use of dark colored clothing (fig 4.5) which is commonly found in the punk and non-conformity scenes. Despite this, we still depict the stars “natural” persona by making them seem relatively more casual by having less dark makeup and entirely dirty appearances, this is done to depict punk and rebellion as not simply a matter of appearance but also of views and character, allowing everyone to be a member of such scenes even if they do not dress up extensively, and the band justifies this by aligning their views and messages through their music instead.

    Stereotypes and implied meanings were used in our music video to conform to the reception theory where we hope audiences can decode our intended dominant reading by emphasizing how they are portrayed, the inclusion of binary opposites through including authority and rebellion also aids drive the narratives conflicts and the general music themes . Furthermore, depicting the journalist positively while also depicting the band to stay true to their personas and identities aligns with David Gauntlett’s identity theory, where these individuals are to an extent kept relatable and authentic, allowing audiences to shape and base their identity around it, mirroring a role model or basis.

(Fig 4.1)
(Fig 4.2)
(Fig 4.3)
(Fig 4.4)
(Fig 4.5)

Sunday, February 1, 2026

Final Product

 This is the Final Product blog for the Comp 3 project. (Consists of Music Video, Digipak, and Social Media)


Music Video


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Digipak


Front


Back:

Insides:






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Social Media











Editing

 This is the Editing blog for the Comp 3 project.

This was entirely done by Maxine.

MV editing by ss

Self Reflection:
- Although I wasn't involved in the editing directly, I only gave occasional input and feedback but still share some concerns and thoughts surrounding it.

- The editing for our MV I believe had to be done in a very quick timeframe as we only managed to finish shooting every scene a mere few days before the submission date, this meant work had to be very quickly done for shooting but primarily the burden lied on our editor, we didn't manage to get all that much feedback in class since we finished at right around the end of the weekdays.

- Thankfully, our editor was able to finish the video very quickly and took sacrifices of taking a lot of their personal time in a day to finish it which allowed us to make the blogs quick. Furthermore, I believe the editor was able to be very efficient with their editing and asked for feedback from the teacher in off class times which were really helpful especially since the deadline was closing.

Research & Development: Digipak

 This is the Research & Development: Digipak blog for the Comp 3 project.

This was done by Gusde with occasional input from the group, I (Sagara) did some parts of the research.

Research

Digipak Research by Gusde Yaka

Development

White Minimalist Building Construction Presentation by Gusde Yaka

Self Reflection:
- I was only directly involved in this R&D by doing some parts of the research, aside from it everything was done by Gusde.
- I think some of the difficulties were of finding actual albums we want to use as inspiration, although Gusde is a big music geek it was surprisingly difficult to come up and name albums that would fit our intended MeS and brand identity, furthermore many of the album covers had very implied and cryptic meanings which were hard to uncover and explain in detail. In terms of the development, I believe Gusde had difficulties doing it as he had to draw it outdoors and the occasional rain would erase his work and put him in a considerable time limit.
- Finding the albums eventually became relatively easy as we had time to gather in Gusde's house to look through vinyls and have conversations that would eventually lead us to pointing out a album we can analyze. Gusde also managed to get the devlopment done pretty quick as soon as the weather following the rainy days cleared up.

Research & Development: Social Media

 This is the Research & Development blog for the Comp 3 project.

This was entirely done by Maisie with occasional input by the group.

Research

Here, Maisie primarily dicsusses how our artist's social media inspirations uses their platforms.

Social Media Research Comp 3 by Maisie Halomoan

Development

Here, Maisie now discusses we can create and use our own social media platforms.

Social Media Development Comp 3 by Maisie Halomoan3

Self Reflection:
- Aside from the occasional half baked input, I had zero contribution in this R&D, all credit goes to Maisie who was really active and handled this task very well.
- The main issues that I faced with this task was coming up with posts (including captions), and replies in our social media page that would fit our artists persona amd brand identity, this was made especially difficult for me since I am never an active social media user in terms of posting.
- Thankfully, this issue wasn't all that common and even if it was it was often handled by Maisie or with help of the group alone, some additional input was enough for Maisie to do things well, furthermore I think she gradually got more familiar and comfortable with the social media and our persona/identity, meaning these issues could pass relatively smoothly.

Wednesday, January 28, 2026

Branding Research

 This is the Branding Research blog for the Comp 3 project.

This was made by Me (Sagara)

Branding 

Self Reflection:
- I was in charge of making the branding reasearch although I was given occasional help by my group members.
- Some of the biggest issues I had were struggling with describing and wording out things and making things make sense, I'd assume this is because I haven't done something like this in quite a while and because of the difficulties I faced I ended up procrastinating and delaying the task and doing it bit by bit.
- There wasn't really anything specific I did to fix my issues, I did look through the examples Mr. Nick gave us to give me some sort of idea regarding how this should be written, but aside from that I just forced myself to do and finish it.

Tuesday, January 20, 2026

Screen Test

 This is the Screen Test blog for the Comp 3 Project.

The form was made by Max, but was passed around by Maisie.

    Gathering feedback from people of our target audience can be beneficial as it'll help us improve and make tweaks to the MV by giving feedback and criticisms from people who actually care and like the genre and won't be entirely alien to it, meaning the feedback will be related and helpful, getting feedback will also be beneficial as it offers outsider opinions compared to media students which may offer unexpected ideas.

 
QUESTIONS

FEEDBACK




Most of the feedbacks have very minimal complaints regarding our MV, this likely stems from the fact that it was still undone and lacked our entire narrative, meaning we won't have much feedback to work with for now. A criticism is one where we lacked preperation, this likely comes from the vocalist as it was a very sudden and unprepared substitute we had to get.

Self Reflection:
- I didn't do much aside from helping coming up with questions to use in the feedback.
- The primary problem we faced with this task was coming up with questions that weren't too specific and too broad, we had to really consider our wording and put into mind how the audience who reads this might feel/think. We also ended up doing this and giving them away the day they were due, before media class.
- We solved the question issue by trial and error with the group, as in we would try one question and discuss whether it was good enough/made sense, and if it didn't we would try to come up with new ones by altering them. Our group member also had free time during one of the periods before media, meaning they were able to pass them around quickly in the chillout room which consisted of multiple students at once.

Critical Reflection

This is the Critical Reflection blog for the Comp 3 project.      For our Component 3 we chose the Music Promotion Package Brief, consisting...